Video game epilepsy in the twentieth century: a review.

Academic Article


  • INTRODUCTION: Visually evoked seizures have been reported for almost 2,000 years. This source of seizure activity, however, seems to have increased recently with the advent of new technologies used for television and computer games. METHODS: The present paper reviews the literature regarding this interesting phenomenon. RESULTS: After our review, it does appear that visually evoked seizures have increased in frequency during the twentieth century. CONCLUSIONS: We believe that knowledge of visually evoked seizures may aid neuroscientists in further exploration of the pathophysiology of seizure activity and its related preventive measures. Further studies are necessary to prove the etiology of such seizure activity.
  • Authors

    Published In


  • Adolescent, Child, Child, Preschool, Epilepsy, Evoked Potentials, Visual, Humans, Incidence, Pattern Recognition, Visual, Photic Stimulation, Seizures, Television, United States, Video Games
  • Digital Object Identifier (doi)

    Author List

  • Shoja MM; Tubbs RS; Malekian A; Jafari Rouhi AH; Barzgar M; Oakes WJ
  • Start Page

  • 265
  • End Page

  • 267
  • Volume

  • 23
  • Issue

  • 3