A three-way investigation of a game-CAPTCHA: Automated attacks, relay attacks and usability

Academic Article

Abstract

  • Copyright 2014 ACM. Existing captcha solutions on the Internet are a major source of user frustration. Game captchas are an interesting and, to date, littlestudied approach claiming to make captcha solving a fun activity for the users. One broad form of such captchas-called Dynamic Cognitive Game (DCG) captchas-challenge the user to perform a game-like cognitive task interacting with a series of dynamic images. We pursue a comprehensive analysis of a representative category of DCG captchas. We formalize, design and implement such captchas, and dissect them across: (1) fully automated attacks, (2) humansolver relay attacks, and (3) usability. Our results suggest that the studied DCG captchas exhibit high usability and, unlike other known captchas, offer some resistance to relay attacks, but they are also vulnerable to our novel dictionary-based automated attack.
  • Authors

    Digital Object Identifier (doi)

    Author List

  • Mohamed M; Sachdeva N; Georgescu M; Gao S; Saxena N; Zhang C; Kumaraguru P; Van Oorschot PC; Chen WB
  • Start Page

  • 195
  • End Page

  • 206