Positions

Selected Publications

Academic Article

Year Title Altmetric
2018 Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation.JMIR Rehabilitation and Assistive Technologies.  5:e2. 2018
2017 Assessment of Active Video Gaming Using Adapted Controllers by Individuals With Physical Disabilities: A Protocol.JMIR Research Protocols.  6:e116. 2017
2016 Fitness facilities still lack accessibility for people with disabilities.Disability and Health Journal.  10:214-221. 2016
2016 Active Videogaming in Youth with Physical Disability: Gameplay and Enjoyment.Games for Health Journal.  5:333-341. 2016
2016 Navigation of a virtual exercise environment with Microsoft Kinect by people post-stroke or with cerebral palsy.Assistive Technology: The Offical Journal of RESNA.  1-8. 2016
2016 Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities.Physical Therapy.  96:521-532. 2016
2014 Outcomes of an exercise program for pain and fatigue management in adults with cerebral palsy.Disability and Rehabilitation.  36:818-825. 2014
2010 Step activity in persons with Parkinson's disease.Journal of Physical Activity and Health.  7:724-729. 2010
2010 Gait training with progressive external auditory cueing in persons with Parkinson's disease.Archives of Physical Medicine and Rehabilitation.  91:1255-1261. 2010
2010 Pain and fatigue consistency in adults with cerebral palsy.Disability and Rehabilitation.  32:385-391. 2010
2007 heart rate response of junior wheelchair basketball players during practice and competitionThe ASAHPERD Journal.  27:30-34. 2007
2006 Physiological responses of skilled players during a competitive wheelchair tennis match.Journal of Strength and Conditioning Research.  20:665-671. 2006

Full Name

  • Laurie Malone